Wii Fit

Wii Fit

Creative Direction

The launch of Nintendo Wii Fit faced the challenge of introducing yet another gaming peripheral into a saturated market. Nintendo repositioned the device as a fun, accessible home‑fitness tool for all ages, using the Balance Board for real‑time feedback. Marketing emphasized inclusivity, showing parents, grandparents, and kids exercising together as a family activity.

The launch of Nintendo Wii Fit faced the challenge of introducing yet another gaming peripheral into a saturated market. Nintendo repositioned the device as a fun, accessible home‑fitness tool for all ages, using the Balance Board for real‑time feedback. Marketing emphasized inclusivity, showing parents, grandparents, and kids exercising together as a family activity.